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Beginning Objects with Visual Basic 6

ISBN

1-861001-72-X

Price

Check Price at: Amazon Com   Amazon UK

Author

Peter Wright

Dev Editor

Dominic Shakeshaft

Tech Editors

 

Pub Date

14 September 1998

Page Count

350

CD/Disk

 

Previous Editions

Beginning Objects with Visual Basic 5

What is the Subject Area?

The book deals with objects and object-oriented development with Visual Basic 5. It explains why object-oriented programming is so important today and how its use can simplify the development process as a whole. It leads the reader into the realm of actual development by using real-world examples to demonstrate the sort of problems that programmers come up against everyday.

What’s Great About this Book

  • Proven step-by-step Wrox Beginning tutorial format
  • Lots of clear samples and realistic examples
  • Teaches object-oriented programming from scratch
  • Written by a leading authority on VB
  • Everything is put into the context of the real world of programming

Who is this Book for?

This book is for Visual Basic programmers who have a grasp of the fundamentals of Visual Basic and want to learn how to do object-oriented development. This book is ideal for aspiring programmers with intermediate ability who wish to tackle ideas that are more complex.

Who is the Author?

Peter Wright has been working with Visual Basic and Windows since their inception back in the mists of time. Currently Peter works as the managing director and leading light of Psynet Interactive, a multimedia software house specializing in the development of leading edge systems for using tools such as Delphi, C++, of course Visual Basic.

At the moment he is engaged in the development of a strategy game for windows 95 and various leading consoles, as well as the development of the third version of Psynet’s best selling Internet front-end, Hamster.

Peter is also a regular speaker at Visual Basic development conferences around the world, and contributes to the UK computer press on a regular basis.

BEGINNING VISUAL BASIC 6 OBJECTS PETER WRIGHT

Introduction

Chapter 1: Introducing Objects

Chapter 2: Why Program with Objects

Chapter 3: OO Development

Chapter 4: Object Hierarchies

Chapter 5: Objects and ActiveX Components

Chapter 6: Objects and ActiveX Controls

Chapter 7: Advanced ActiveX Controls

Chapter 8: Object Persistence

Chapter 9: Object-Orientated Design

Chapter 10: Coding Objects to Our Design

Chapter 11: Business and Utility Objects

Appendix A: Working with Visual Modeler

Appendix B: Database Programming: A Quick Refresher

Appendix C: solutions

Index





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